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How not to deal with legacy cloud applications

Nintendo is killing online functionality for the Nintendo Wii, DS games, and DSi Games.

This is disappointing and even though I don’t play any of these games it’s upsetting. Mario Kart 8 isn’t even out yet, but Nintendo is killing online support for it’s previous version of Mario Kart. I know that cloud servers cost money to run and I get that it’s not always financially viable to leave the servers up and running forever, but it sure would be nice if multiplayer games never died. It’s so much fun plugging in the original Nintendo and playing those old games, and now since most games are online only we are going to have games that are no longer playable, it effectively bricks our old gaming systems once the games are no longer supported. I guess it would be nice in my mind if the games were peer to peer based so no central server was necessary. I have a feeling like a Bitcoin-esque control system where all systems in the network verify that your system isn’t hacked would work well.

As for how I deal with my legacy cloud applications? I keep the servers alive as long as possible, but sometimes you just have to remove the application and it just disappears from the web.

  1. Kevin Fenske

    I really enjoy that even after almost 20 years I can dig into my closet and find some old CDs and come up with a way to install and play some old PC games I grew up with. I’m not expecting to play my existing casual phone games a few decades from now, those are ephemeral, but it’s disappointing how much of the market has turned to multiplayer games that rely on some centralized server to enjoy. I don’t know enough about the technology to say if some kind of peer to peer technology would be more viable, but it’s clear that modern gaming is going in a really crappy direction.

  2. admin

    I agree, I love being able to be able to pull out the old game cd’s and being able to play anything without worrying about cloud servers being down.

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